[darcs-devel] darcs patch: add a bit of hashed inventory code.
(and 5 more)
Eric Y. Kow
eric.kow at gmail.com
Sun Nov 5 12:21:03 PST 2006
Looks ok to me.
already-reviewed patches snipped
> Wed Nov 1 07:09:01 PST 2006 David Roundy <droundy at darcs.net>
> * make Get work with hashed inventory.
> This is inefficient, but it uses only the pre-existing refactored
> functions, so it's the easiest approach. Later we can write an efficient
> bit of code to do the same thing.
This one also fixes the bug in the previous patches, thanks. As far as
I can tell, this doesn't break the non-hashed stuff, or actually touch
it for that matter, so I can live with that.
Should I be at all concerned that get_tag.sh fails under make
test_scripts_hashed? Also, I gather that some of the old fashioned
stuff like setScriptsExecutable is just details you're postponing
until you get the core functionality right?
Anyway, will accept for more testing.
--
Eric Kow http://www.loria.fr/~kow
PGP Key ID: 08AC04F9 Merci de corriger mon français.
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