[PATCHES] Replicant on GTA04

Paul Kocialkowski paulk at paulk.fr
Fri Oct 25 17:07:36 UTC 2013

Le jeudi 24 octobre 2013 à 14:24 +0800, Lukas Märdian a écrit :
> My first patch (0001-add-480x480-bootanimation.zip.patch) introduces a
> new bootanimation.zip in the vendor_replicant layer, which is the
> Replicant logo in a squared format. This logo is used by the second
> patch (0001-use-480x480-bootanimation-and-default-kernel-splash.patch)
> in the device_goldelico_gta04 layer, so the bootlogo isn't chopped at
> the edges any more.

I know my answer will seem very rude here, but that's what it is.

The fact that the bootanimation is not properly adapted for the GTA04
display is well-known by me, and it wouldn't have taken more than a few
minutes to fix it. Now why would I do it since the GTA04 doesn't have a
working Android kernel? Or does it have a reliable one that produces
expected results now, one that compares to what any Android device out
there have, or does it still segfault every 10 minutes?

My point here is that I won't maintain a device that doesn't have a
working kernel base. I'd be happy to get back to working on the GTA04,
but I have decided to give up on working on the kernel side as it was
both very frustrating and made me waste a considerable amount of time
already, for nearly zero results.

I really wished for the GTA04 project to succeed, but I think I tried as
much as I could, failed miserably, and decided to move on with things.
There are plenty other devices out there that I'm more useful working

> Furthermore, the second patch gets rid of the gta04 initlogo.rle in
> favour of the default "A N D R O I D" text splash, as the initlogo.rle
> is dependent on the specific framebuffer of a device and we'd like to
> have a universal system for several GTA04 based devices.

I don't like the idea, but we could discuss it further if it ever
becomes relevant.

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